Join the Heroes Guild
What is the Junior Heroes Guild?
Put simply, HP Gaming’s Junior Heroes Guild is a safe space for all of our junior gamers (Aged between 8 to 18 years) to be able to play Dungeons & Dragons without fear of discrimination, or being ostracised by peers. In a moderated environment (either at the tabletop or online, remote play) players can come together and undertake epic quests, fight incredible beasts and villains, and above all, have some amazing fun!
The story of Micenebor (Pronounced MY-SHEN-EH-BORE) is one of heroes and adventurers that members tell together, a new group of likeminded players, gamers and a sandbox world that they will save together… or die trying.
The beauty of the Realm of Micenebor, and the Heroes Guild itself, is that the story never truly ends. There is always more to explore. And as players engage with each other, learn from those with more experience and have assistance when and if they need it from their Guildmasters (Moderators and Dungeon Masters), they’ll gain new skills for their characters that they’ll be able to use in other D&D adventures outside of the Guild.
There is even a memoriam set up for those characters that meet an untimely end in service of the Realm. Epitaphs will be able to be written about the heroic deeds they performed in sacrifice to the Realm, and a new character - created by the player with the help of their Guildmaster - will rise to take their place.
In addition, those who chose to answer the call and become members of the Guild will have a strict set of rules that they must abide by at all times, or risk expulsion… or worse.
The Heroes Code
Taking up arms against the terrifying Darkness is something one does not do lightly, so, when matched with a group of fellow adventurers, Heroes in training need to abide by the following, at all times:
Heroes must ensure that:
They abide by the rules and directions laid out by their Guildmaster (DM).
They keep conversation friendly and non-threatening.
They remain calm, even in combat.
They treat fellow heroes and Guildmasters with the utmost respect at all times.
They must not use foul or derogatory language, nor seek to intimidate others.
They must not make judgemental or racist comments of any kind.
They must be willing to listen to each other, and be acting in an all-inclusive manner.
Additionally, Heroes must not, under any circumstances:
Attack other members of the Guild.
Steal from other members of the Guild.
Cast any spells with a negative effect on other members of the Guild.
Members of the Guild includes players, their characters, and the Guildmasters and Guild staff.
Failure to abide by the above could invoke the wrath of Tiamat, the Dragon God Queen, and nobody wants that (at least until we’re level 20).
Membership for the Guild is available in two ways:
What your fee gets you:
Access to the Guild - including tools for online remote play as well as physical tabletop play.
Your PC displayed on our Guild Membership Wall on our website (along with character stats, Level, XP and memorable feats).
Minimum one free session per calendar month (regular price is $20 per player per session) - with additional sessions available at a special Guild member rate of $10 per session*. Players are welcome to play as much or as little as they like. There is no pressure to take part in more than one session per month.
Discounts IN GAME at Ulfric’s A Salt & Battery - Finest purveyors of herbal remedies and armaments for protection.
Guild Seal Membership Item for use IN GAME - a special seal that indicates to Non-Player Characters of the PC’s worth, to assist in gaining access to settlements and castles. BE AWARE: Showing your Guild Seal to the wrong person could cause conflict!
Discounts on D&D purchases made at www.hpgaming.com.au via monthly codes that will be posted on the offical Guild Discord Server.
Free set of Official D&D Dice (11 piece) upon signup.
Letter of Induction and Acceptance into the Heroes Guild posted to your home from Guild Grandmaster Daenen.
Players will need access to the Free D&D Beyond toolset found at www.dndbeyond.com, along with access to the free Discord software package (for use with Online/Remote Play). Discord will also be used as a meeting point for players to chat (moderated) about their adventures, the Guild, and the Realm of Micenebor as it develops.
Reviews of our Dungeons & Dragons Experiences
"Matt made our super beginner game fun, understandable and entertaining! He began game play immediately, and was able to guide us to create our story while teaching the rules through the choices we made. My youngest kids decided to join in and Matt was able to create minor characters for them on the fly so that they could participate and create story lines along with us. Essentially he was running two games, keeping the main players engaged and making the big decisions while incorporating the minor characters along the way who were able to add important details to the story line. He made all players feel valued and allowed for all ideas to be explored. He was very patient and supportive of our kids who are autistic and can find aspects of team play challenging. He was able to adjust and allow for their ideas and built their personalities into the game. Overall it was a fantastic and engaging experience and we are looking to find a time to continue the next next instalment of our campaign/adventure!"
"Great voices and great for beginners. Really enjoying the adventure "
- Paul (International Player)
"Matt is a brilliant storyteller and a fantastic GM. His understanding of story and mechanics, coupled with his enthusiasm and patience really makes for an inclusive and thrilling gameplay experience. So much fun, so much play and would definitely recommend for both new players and seasoned ones. "
"Matt's ability to immerse you into a fictional situation is incredible, giving players the ultimate creative freedom to bring out their most outrageous brilliant fantasies."
The Dungeons & Dragons Junior Heroes Guild is operated by HP Gaming, a subsidiary of Hillbilly Productions Pty Ltd. Game sessions are run using the available Open Source game details provided by Wizards of the Coast for Dungeons & Dragons 5th Edition. Membership fees are refundable up until 14 days post your first session if you wish to unsubscribe, less the cost of your first session ($9 for early bird subscribers, $13 post 30 November 2022). Monthly memberships will be payable one week (7 days) prior to the game session’s posted and scheduled date. Players who do not abide by the Heroes Guild Code of Conduct will be banished from Michenebor and the guild, and any and all fees paid will be forfeit. All new members will begin at Level 1 - no exceptions. Should PC’s be defeated in game, they will be forever remembered on the Guild Memoriam Wall, and any subsequent PCs the players create will again begin at Level 1.
*Regular Game Session price for our Professional Dungeon Masters is $20 per player per session, but Guild Members access a special discounted rate of $10 per player per additional session following their game included in their membership. Sessions run approximately 3-4 hours on regularly updated and broadcast dates.